Guest Paul Posted October 4, 2010 Report Share Posted October 4, 2010 Wondering if anyone can tell me the best way to duplicate and randomize trees over a surface, or whatever the best way to do it is. If I instance, all trees will be identical; right? So, wondering how I can easily mix them up but not have to manipulate each of them. Thanks! P Quote Link to comment Share on other sites More sharing options...
Eduard Posted October 4, 2010 Report Share Posted October 4, 2010 One way is to use the GrowFX for placement of trees on the surface, as instanced objects. So, you can make 3 or more different trees. Then, create GrowFX object and distribute the path from some surface (see picture below). Add the "Instanced geometry" mesh-builder, and add these 3 trees. Turn off the "Combine meshes", and turn on the "Display as bounding box", as a result - the models will be distributed as instanced objects. Download this scene: Multiple_trees_02.zip Also you can use other plugins to distribution of multiple trees on the surface: "Forest Pack Pro" from www.itoosoft.com "MultiScatter" from www.rendering.ru Good luck Quote Link to comment Share on other sites More sharing options...
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