Archi Posted January 2 Report Share Posted January 2 Hi Eduard, I found some issue that breaks Pivot Painter workflow for certain models, and this is because how GrowFX handles pivots conversion. Pivot painter script calculates X Vector (8bit) into texture Having X pivot not really pointed along the actual geometry causing some vertices not to be taken into account while calculating wind animation in UE Quick example: if we bend/distort too much with modifiers (pic 1) after certain degree pivots kinda getting lost an actual direction (kinda based of just first segment of the path) what we really need for PP working properly is an actual model orientation AFTER the modified stage how complex would be to calculate these 'in house' on hierarchy creation ? as I dont know a proper script that does it all as a post process (normally results are really off with ton of manual labor) Quote Link to comment Share on other sites More sharing options...
Eduard Posted January 3 Report Share Posted January 3 Hi Archi! I tried to write a script for post-processing, but when applying it to parent objects, the children change their position, and the tree can simply fall apart But I understood that you want the X-vector of the pivot to look at the average point of all the vertices, right? This point can be calculated and just rotate the pivot in its direction. Thanks! Quote Link to comment Share on other sites More sharing options...
Archi Posted January 3 Author Report Share Posted January 3 46 minutes ago, Eduard said: Hi Archi! I tried to write a script for post-processing, but when applying it to parent objects, the children change their position, and the tree can simply fall apart But I understood that you want the X-vector of the pivot to look at the average point of all the vertices, right? This point can be calculated and just rotate the pivot in its direction. Thanks! Sounds fantastic Eduard! We can think whats best mb just end/start point straight line will be the same thing and less calculations? (but I'm not sure you got it def better) Quote Link to comment Share on other sites More sharing options...
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