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Render Nodes not working


nirsul

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Hi

 

I installed the program on my workstation and the render nodes plugins on the render nodes (7 in total).

 

Upon rendering - the nodes did not render the GFX plant.

 

All the other plugins work OK so this is something wityhg the GrowFX program.

 

Any idea ?

 

 

NIR

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  • 4 weeks later...
  • 4 weeks later...

Now i have also problems,

used the "Oak_1.max" tree from user libary

rendernodes not rendering

had another tree which was also not rendering, another did, so i searched a bit and found:

if i reduce the distribution path level from x to 1 they are working.....

 

newest downloadable rendernode installed :/

 

 

yours

Thorsten

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Now i have also problems,

used the "Oak_1.max" tree from user libary

rendernodes not rendering

had another tree which was also not rendering, another did, so i searched a bit and found:

if i reduce the distribution path level from x to 1 they are working.....

 

newest downloadable rendernode installed :/

 

Hi Thorsten,

 

Maybe this tree is too complex for your node?

You can test this, open 3dsMax on your render node with this tree, and then try to render it...

 

In any case, I need to know what renderer you're using, and how you start render on your render nodes?

 

Thanks!

 

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Did some more tests:

-Backburner render is working correkt on all machines

-if i reduce the distribution path level from x to 1 Distributed Rendering is working.....

 

Hi Thorsten,

 

We tested this tree with VRay distributed rendering, and the GrowFX rendernode works as usual.

I think the problem is that the GrowFX rendernode just not enough time to calculate the mesh for this tree, and as a result a node doesn't start rendering.

Seems this is a peculiarity of the VRay distributed rendering, because the Backburner works correctly, as you noticed...

 

I can only advise to use the Backburner, or convert your models to VRay Proxies (animated if needed).

 

i attached a test scene (without oak tree , but with another trouble making plant )

 

Here you have a very hard models, I tried to edit but sometimes got a crashes...

See how we created these hedges: Hedge_1.max

 

Cheers

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Hi Eduard,

project finished and Problem solved with meshed/vrayproxy version,

for 1 image DR is faster than backburner.

 

i had some 3dsmax bug in beginning of the project

i solved this with this -->

http://area.autodesk...too_much_memory

loading a save selected max file with 1 chamferbox and your 16gb ram are full .....

after running the script in my Project scene i had 2gb in ram, savefile was going down from 1gb to 78mb

but this i got fixxed with this.

 

perhaps something was wrong with this scene or the scene and vray DR

i tried to reproduce everything with a new scene and now everything is working :blink:

 

 

i know my hedge is a huge model , but it`s a very beautiful i think *gg*.

 

 

Thanks for your help :)

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Hi Eduard,

project finished and Problem solved with meshed/vrayproxy version,

for 1 image DR is faster than backburner.

 

i had some 3dsmax bug in beginning of the project

i solved this with this -->

http://area.autodesk...too_much_memory

loading a save selected max file with 1 chamferbox and your 16gb ram are full .....

after running the script in my Project scene i had 2gb in ram, savefile was going down from 1gb to 78mb

but this i got fixxed with this.

 

perhaps something was wrong with this scene or the scene and vray DR

i tried to reproduce everything with a new scene and now everything is working :blink:

 

Hi Thorsten,

 

Well, thanks for this info!

 

i know my hedge is a huge model , but it`s a very beautiful i think *gg*.

 

Yes of course, your hedge looks very beautiful.

 

Cheers

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