mad Posted April 23, 2019 Report Share Posted April 23, 2019 Hello, how to avoid this issues with mapping? I dont find any solution. Quote Link to comment Share on other sites More sharing options...
mad Posted April 24, 2019 Author Report Share Posted April 24, 2019 i did some research and only think that helped is uv relax, so i suggest this as new feature in gfx mapping parameters Quote Link to comment Share on other sites More sharing options...
Gecko Posted April 24, 2019 Report Share Posted April 24, 2019 I have to say that i have the same problem sometimes. Especially when using meta meshes. Adding an 'uv relax' option would help here. Good idea! Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 24, 2019 Report Share Posted April 24, 2019 Hi Mad, Face size of your metamesh = 10cm, and you can try to increase your Steps for the path, for example 5 or 10cm. This should smooth out the UV mapping. Yes, we'll try to add the UVW Relax option... Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 24, 2019 Author Report Share Posted April 24, 2019 Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately) Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 24, 2019 Report Share Posted April 24, 2019 17 minutes ago, mad said: Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately) Maybe try to apply the Noise modifier in the AfterMeshModifiers? Quote Link to comment Share on other sites More sharing options...
mad Posted April 24, 2019 Author Report Share Posted April 24, 2019 3 minutes ago, Eduard said: Maybe try to apply the Noise modifier in the AfterMeshModifiers? Already did. Tts even worse then And the mesh don't looks good too. Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 25, 2019 Report Share Posted April 25, 2019 18 hours ago, mad said: Already did. Tts even worse then And the mesh don't looks good too. Yes you're right. With strong noise it doesn't give a good result. In general, we need to improve the UV algorithm or add a UV Relax tool. I also noticed that you've disabled the Build simple cylinder. If you don't have other branches in this place, you can turn on this option. Or are you just testing without branches, and deliberately turned it off to check? Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 25, 2019 Author Report Share Posted April 25, 2019 2 minutes ago, Eduard said: Yes you're right. With strong noise it doesn't give a good result. In general, we need to improve the UV algorithm or add a UV Relax tool. I also noticed that you've disabled the Build simple cylinder. If you don't have other branches in this place, you can turn on this option. Or are you just testing without branches, and deliberately turned it off to check? Thanks! It was just for testing yes. But anyway I can't use Build simple cylinder on my trunk and main branches because I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built. Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 26, 2019 Report Share Posted April 26, 2019 I think you can just apply the UVW Unwrap to use its Relax tool. I looked at the Relax algorithm examples, and there really a lot of work to implement it to our MetaMesh. But we'll try to do it for the next version. Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 26, 2019 Author Report Share Posted April 26, 2019 8 minutes ago, Eduard said: I think you can just apply the UVW Unwrap to use its Relax tool. I looked at the Relax algorithm examples, and there really a lot of work to implement it to our MetaMesh. But we'll try to do it for the next version. Thanks! Try it. it will be really useful function I think. I'm using unwrap relax workaround right now and ist OK only problem is that u have to split the tree in two separate gfx objects, because working in unwrap with leaves slowing everithing a loooooooot. Thanks for help. And one more think try to look at the issue (bug) I described in previous post, its weird. Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 26, 2019 Report Share Posted April 26, 2019 2 minutes ago, mad said: And one more think try to look at the issue (bug) I described in previous post, its weird. Yes, I'll look at this issue, thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 26, 2019 Author Report Share Posted April 26, 2019 2 minutes ago, Eduard said: Yes, I'll look at this issue, thanks! Thanks. You rock! Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 28, 2019 Report Share Posted April 28, 2019 On 4/25/2019 at 5:01 PM, mad said: I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built. Can you send me this model, where did you find this bug? Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 28, 2019 Author Report Share Posted April 28, 2019 10 hours ago, Eduard said: Can you send me this model, where did you find this bug? Thanks! On what email? It private project I cant put it directly here Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 29, 2019 Report Share Posted April 29, 2019 12 hours ago, mad said: On what email? It private project I cant put it directly here Please send me to support@exlevel.com Thanks! Quote Link to comment Share on other sites More sharing options...
mad Posted April 9, 2021 Author Report Share Posted April 9, 2021 On 4/25/2019 at 2:01 PM, mad said: But anyway I can't use Build simple cylinder on my trunk and main branches because I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built. Hi I'm reopening this thread after updating to GFX 2 and this bug is still here:( Noone else have this problem? Also the main problem of this threat UV reax will be handy also. Quote Link to comment Share on other sites More sharing options...
mad Posted April 14, 2021 Author Report Share Posted April 14, 2021 No reply yet? :/ Quote Link to comment Share on other sites More sharing options...
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