olejka2k Posted March 18, 2019 Report Share Posted March 18, 2019 Hello I have a weird result using metamesh and gradient as displacement: As you can see it is "bumpy" for some reason. I tried to change tiling, but that does not affect this issue. Quote Link to comment Share on other sites More sharing options...
olejka2k Posted March 27, 2019 Author Report Share Posted March 27, 2019 up ? Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 18, 2019 Report Share Posted April 18, 2019 Hi olejka2k, Apologize for the delay in replying! Yes, there is a problem. Metamesh is simply built along a set of metaspheres, their density was optimally selected. Increasing the density doesn't give a good result. But we'll try to fix it, or implement a different algorithm in the future. Thanks! Quote Link to comment Share on other sites More sharing options...
olejka2k Posted April 18, 2019 Author Report Share Posted April 18, 2019 Interesting. Just curious, is there a way to create such shape and avoid this issue? Quote Link to comment Share on other sites More sharing options...
Eduard Posted April 18, 2019 Report Share Posted April 18, 2019 15 minutes ago, olejka2k said: Interesting. Just curious, is there a way to create such shape and avoid this issue? I think you can try to create several paths with a smaller diameter, arranged like your bumps, and then the diameter of the metasphere will be smaller, and the distance between them will decrease. Thanks! Quote Link to comment Share on other sites More sharing options...
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