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olejka2k

Metamesh displacement bumpy result

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Hello

I have a weird result using metamesh and gradient as displacement: shot_190318_105014.png

 

As you can see it is "bumpy" for some reason. I tried to change tiling, but that does not affect this issue.

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Hi olejka2k,

 

Apologize for the delay in replying!

 

Yes, there is a problem. Metamesh is simply built along a set of metaspheres, their density was optimally selected. Increasing the density doesn't give a good result. But we'll try to fix it, or implement a different algorithm in the future.
 

Thanks!

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15 minutes ago, olejka2k said:

Interesting. Just curious, is there a way to create such shape and avoid this issue?

 

I think you can try to create several paths with a smaller diameter, arranged like your bumps, and then the diameter of the metasphere will be smaller, and the distance between them will decrease.

Thanks!

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