Big Little Pictures Posted February 8, 2019 Report Share Posted February 8, 2019 I am on 1.9.9.9 SP8 Beta The Cache keeps locking up and freezing max mid-write. Do you have a recommended checklist of things to look for that may be the cause of something like this? The reason I ask... Tree is 1.1M polys, shouldn't be locking it up. It is 20 different parts... but caches fine for the first few hundred frames, then it seems to lock to infinity. I can't seem to cancel or stop it without force closing max. Previous frames about 20-30 seconds a frame to cache, let later frames go for over an hour and they never kicked. If you have a standard troubleshooting list for this I'd give it a shot. Sorry for all the questions, I am pushing this thing to its limit! Thanks! -Joel Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 8, 2019 Report Share Posted February 8, 2019 Hi Joel, Try turning on the Disable Progress Bar in the Preference parameters rollout. I'm not sure this will help, but you try it. Thanks! Quote Link to comment Share on other sites More sharing options...
Big Little Pictures Posted February 8, 2019 Author Report Share Posted February 8, 2019 Here's what I did that helped... so others have additional input: Checked disable progress bar Set Number of Threads to 1. (More crashes one core and locks up max even if other core keep writing whiel it is frozen. It won't unlock with even just 2 selected.) Cached 10 frames at a time, it seems to choke after (some too high) number Adjusted metamesh settings to limit calculation (Stop Stitching %) Checked convert to mesh Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 8, 2019 Report Share Posted February 8, 2019 4 minutes ago, Big Little Pictures said: Checked disable progress bar So, turning on the Disable progress bar is solved the problem or not? Thanks! Quote Link to comment Share on other sites More sharing options...
Big Little Pictures Posted February 8, 2019 Author Report Share Posted February 8, 2019 Not really, it still freezes, i just left it disabled because you said to try it. The biggest help was reducing frames per batch and keeping cores count to 1. Probably a bug somewhere in there, feels like it it tripping over itself. The nerd in me wants to say it is looking for a variable that was local and is no longer there, so it just keeps waiting for it.... or something of that nature. I've had maxscripts I was working on lock up for this reason in the past. I should mention i am on a machine with a 72 core machine with a Quadro 5000 and 256GB ram, so that's not the issue.. haha. Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 8, 2019 Report Share Posted February 8, 2019 Ok, then we need to test your scene to try to solve this problem. Thanks! Quote Link to comment Share on other sites More sharing options...
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