Flakked Posted February 5, 2019 Report Share Posted February 5, 2019 One thing I run into frequently when using Deviation Direction for realitime game models is that the spline, and subsequent mesh, are bent at a hard angle. Was curious if there's a good way of smoothing out transitions like this: The Tolerance slider doesn't seem to alleviate this either. Meta mesh does a decent job of fixing this, but with a low Tris count for game meshes, it causes some extreme UV distortion. Would be nice to get this working on a simple cylinder mesh builder. Thank you for the help! Quote Link to comment Share on other sites More sharing options...
Eduard Posted February 6, 2019 Report Share Posted February 6, 2019 Hi Flakked, Try increasing the Steps for this path, or turn on the Override steps in the Cylinder mesh settings, and double the Steps there, for example. Thanks! Quote Link to comment Share on other sites More sharing options...
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