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Possible to adjust Deviation Direction "Hardness?"


Flakked

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One thing I run into frequently when using Deviation Direction for realitime game models is that the spline, and subsequent mesh, are bent at a hard angle. Was curious if there's a good way of smoothing out transitions like this: 

DeviationLine.jpg.061b7c80a0b25066bcea033ab1bd0d1b.jpgDeviationMesh.jpg.20d882897fd12ea191b25614ce6dad84.jpg
 

 

The Tolerance slider doesn't seem to alleviate this either.
Meta mesh does a decent job of fixing this, but with a low Tris count for game meshes, it causes some extreme UV distortion. Would be nice to get this working on a simple cylinder mesh builder.

 

Thank you for the help!

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