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Found 2 results

  1. Hi guys, Does anyone have any tips for using growfx for game production? Am looking at a top polycount of 5000 pol Example below of some of the results I'm getting so far
  2. Hi Eduard, Just wondering if it's possible to implement a new feature to make it possible for the leaves mesh & the standard leaves mesh to create a 2-sided leaf??? Could it be as easy as having the GrowFX object duplicate the leaf & just Flip the normals?? As usual, I know nothing about programming Many 3D game engines still require 2 sided polygons & it's really slow & painful to have to manually do this. You need to duplicate the entire GrowFX object, then turn off all the mesh creators except the leaves, then put a normals modifier on it, then do a edit mesh modifier on the original tree & attach the other mesh with the leaves that have flipped normals. As you can see it is quite a long process that could be completely removed by having a simple button/check-box that creates the duplicate leaf & flips the normal. I think this would make GrowFX much more user-friendly & much faster for people making trees/plants for games/low-poly. Cheers Jamie
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