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Found 2 results

  1. Hi Eduard, Hope you're well. I know you are super busy.......but Just wondering if it would be possible in the future to get GrowFX to produce a version of the model to integrate into unity game engine & possibly other game engines. ? For this unity game engine import method below . It basically imports the tree mesh as individual pieces so it can be setup in the game to be dynamic. https://www.assetstore.unity3d.com/en/#!/content/21079 it would need to provide trees as nested, hierarchical objects with individual pivots. Then the GrowFX tree would have real-time wind in the game & physics collisions as well I am guessing that GrowFX already generates this list when building the tree? So it may not be too hard?? Cheers Jamie
  2. Hi guys, Does anyone have any tips for using growfx for game production? Am looking at a top polycount of 5000 pol Example below of some of the results I'm getting so far
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