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Found 16 results

  1. I created a plant and 'wind animated' it in SP7. But recently I installed SP8 and there's a new feature Amplitude Multiplier (Which is cool BTW) but I forgot that it would affect my animation because it has a default value set already which changes my animation to something different. Now I have many plants and trees created in the older version. Is there any way I can disable the Amplitude Multiplier effect in those? or Do I have to set its value manually to something (zero I guess?) to get my old animation back? Thank you!
  2. Hello everyone, I'd like to export my growing sequence for a Unity3D use, the thing is that with alembic I'm getting UV's issues/glitches (they are moving) and when I apply an edit poly on top of it all the smoothing groups are gone any idea how to resolve this or another export format maybe ? Thanks a lot !
  3. Hi All, Here is a little animation test of the WIND Feature in GrowFX. Hope this inspires other to have a look at using wind if they haven't already https://vimeo.com/116459617 Cheers Jamie 3DMK - Treeline
  4. Hi All, Has anyone else encountered a problem where the identified period of a loop is not the actual looping point? I have been scratching my head over this for a few days and gotten to the point where I think the stiffness value is having something done to it before it is fed into the equation. I have already worked back to the equation that generates the displayed period (which I then found in a forum post).. Leaving other variables at 1 for simplicity, I'm finding that changing the stiffness value results in loops as below: Stiffness Period Actual Period 0.5 5 ~15 (give or take a few ticks) 1 10 30 2 20 ~32 3 30 ~39 4 40 50 5 50 ~58 6 60 ~68 And so on. I've found there is a decreasing value which approaches 1 as the stiffness value increases. But that's about where my ability to pull this apart ends. The difference factor I have found does plot a pretty neat curve [3, 1.6666, 1.3333, 1.25, 1.17, 1.141667], but I can't quite bring it into something I can use to predict the actual period. If there's any suggestions out there, I'm all ears. (incidentally, GrowFX version: 1.9.9 sp2) Kind Regards,
  5. Hi! For a growth animation I'm doing, I have an animated Stem that Leaves grow out of. The Stem goes up quite high, and the problem I'm having is that as the Stem continues growing, the position of the leaves changes; the move upwards together with the Stem. It seems like their position is set by a percentage value instead of a set value, so as the Stem grows the leaves sort of travel up along it. Is there a way to get the leaves to stay in the exact position they are created instead of moving up along the Stem as it grows?
  6. Hello! I made realistic 3d models of Tilia Cordata with animation, waiting for feedback 1. First animation test, I dislike leaves anmation 2. Latest test, correct animation of leaves https://www.youtube.com/watch?v=qh1huBxME0Q 3. Renderings
  7. https://vimeo.com/129513843 New black and white picture with cosmic geometric animations, timelapse lava flows, gnarly tree growths, and all matter of the universe.
  8. Hey guys, Just wondering what the difference between the two wind modifiers is. One is available in the direction modifiers, the other in the after mesh modifiers; I realise there is no difference in the GUI/settings between the two but are they meant for different workflows? Are there any advantages/disadvantages of using one over the other? Thanks in advance, Chris
  9. Hey there. I have just started using Grow FX and have applied some wind-animation to a tree. Now I want to make a mesh of this tree. Is it possible to collapse the grow fx object to a mesh with animation? Or is the any other workarounds for this? I cant find any info on this on the forum or in the user manual. I am using latest version of Grow FX and 3ds max 2014. In advance, thanks for the help.
  10. Hello, I'm working on a tree growth animation, but I'm having trouble producing smooth growth animation. I have nice growth animation for the primary branches, but the secondary branches are popping in rather than smoothly growing. I've added a level affect on the secondary branches path distribution start position, and also a path position affect on the secondary branches length, but I'm still getting whole branches appearing rather than smoothly growing. I've attached my Max file if that helps. Thanks smooth_grow_secondary_branches_v01.max
  11. Hi, I understand that animation grow works by animating the trunk length and setting up affects to drive the rest of the branches/leaves parameters based on the length of the trunk. How would it be possible to be able to allow the branches and leaves that did not reach their full size/length after the trunk set length has been reached to continue to grow until they have their full size? In the attached image you can see what i mean when my trunk animation reaches its last keyframe some branches at the top have already started to grow but they wont grow anymore because the trunk has finished growing. Thank you.
  12. Hi, I Have an issue with the trunk and a noise modifier causing a lot of jumps in the animation on various frames. Please see attached image. I noticed that if a hit the Update button on the bad frame it will update the path to the "correct" undistorted position I would expect it to follow but it doesn't seem to fix the issue permanently. Is there a way to prevent this issue? Thank you.
  13. First off, GrowFX is an amazing. We are very pleased with the purchase. We are starting to work on an animation that involves around 25 high poly trees animating in the wind. The trees have been created with very realistic wind parameters. Now it's just a matter of managing the file so that 25 of them can be moving at the same time. What method would you recommend using? I'm pretty new to using proxies so a detailed explanation of the work flow or tutorial would be awesome. Thank you!
  14. I've just got your software, and it looks amazing. I am very anxious to learn it. While evaluating it from your demo version, I've test-rendered wind animation of the freebie palm tree you provide for download. I've noticed that the trunks and leaf stems have very convincing movements, but the leaves are not bending and flopping in the wind as they would in reality. They do sway and twist, but are pretty stiff. In reality palm leaves are very flexible and they change their shape the most as they sway in the wind. (I know I live in Florida!) Is this just my ignorance of the software, or this is what to be expected? If they are stiff, can wind leaf distortion be added? (Man, this would blow away any competition! I use Vue Xtreme and their ready made trees are pathetic!) Also, on another topic -- the coconut palm tree in the Palms collection have coconuts that were already cleaned up from the outer layers... (It is kind of funny to see them hanging on the tree <g> I understand you guys live in Russia where those treed don't grow -- I can send you photos or videos or real trees with coconuts if you have the desire to correct it).
  15. So I want to animate a plant growing. Is there a way to control the animation of a particular parameter based on how long a particular element has existed? For instance, how would I go about animating leafs unfurling as the main trunk/stem grows? If I try to animate the parameters, I can make the unfurling animation without much effort, but as the stem grows new leaves "appear" and they appear at whatever point in the animation sequence the rest of the leaves are at. This is obviously not realistic. They should unfurl individually, not as a set. The above is a demonstration of what happens. You can see that the leaves start tightly wound, and unfurl. The problem is, new leaves appear already unfurled or in the process thereof. I would prefer if each leaf, as it appears, starts from the beginning and unfurls individually. I don't know how to time that without manually placing and animating every leaf. I'm not intimately knowledgeable of 3ds max's animation tools, but I know particles can be controlled by age, so I was wondering if GrowFX elements could be...?
  16. Hi, I'm trying to come up with a solution to create a treeline, with very subtle but noticeable animation. I'm under quite tight time constraints, so i'm debating if this is achievable in a short time frame with GrowFX. is it possible to batch convert a group of animated growfx trees to vray proxy? (takes too long to individually create proxies for each tree in the treeline) be good to get any thoughts on this thanks
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