Is it possible in Growfx 2.0 to control wind's effect based on height or even path position?
Essentially I'd like to reproduce the real-world effect in which wind is stronger at the top of a tree than at the bottom. Currently my tree's leaves and branches move at a uniform intensity throughout.
There are inputs by most of the parameters within the Wind Modifier node, but I couldn't find any documentation explaining what they control.
Hello,
I am having an issue with some branches that I'm trying to animate. The thing is that thau have to grow from 0, and at the end to start moving with the wind. I need to collpase them into mesh, but the point cache does not work.