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Showing results for tags 'vfx'.
Heya folks! I popped in a request about how to make trees react to the ground that they're planted in falling over (earthquake stuff) and thought it'd be really handy for vfx shots to have an object collision modifier too so we could have characters or other objects interacting with the trees. Sounds like a big thing, maybe it's already in progress! Cheers, John
Hello! I've recently made a showreel where in some shots growfx was used. Its a great plugin and I'm looking forward to work with it more as soon as I have more computing power to work with heavy detailed trees. In the showreel there is a Airmax tribute animation, where GrowFX was used for all the vegetation including the forests in the background, which I was forced to render separately due to long parsing times (the trees are heavy detailed with the needles and stuff) GrowFX was also used for the trees in the background of the candles shot. Here is the full showreel: https://vimeo.com/168562280 Also here is the another project where I have used the same trees in closeup: and some clay Thanks for the awesome piece of software GrowFX is one of the best plugins for Max I ever had, and the possibilities are far ahead than only vegetation Cheers, Martin