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Showing results for tags 'uv'.
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Hello, I was wondering if it was possible to blend the UV's between a branch and it's parent? Or if there's a known method to do this as a post processing step on the mesh? I know this is possible in Speedtree but just not sure how it's done... I need to get rid of the hard edges between the two without resorting to using a meta mesh if possible. Thanks in advance, Richard