Hi Eduard,
Hope you're well,
I have been doing a lot of research again lately & I have come across an issue that I am trying to solve. I have used a UV unwrapped mesh for the trunk & would like to put a tileable bitmap inside the Trunk texture for the GrowFX cylinder mesh to use.
Is there a way to get the cylinder mesh to use just a certain part of a bitmap?? I have tried using the tile & offset value of the cylinder mesh but I can't seem to get it right, probably because my maths is really terrible. My tileable section of the bitmap is exactly 25% the width of the entire bitmap.
I was thinking it would be great to have the bitmap crop tool for the cylinder mesh as an option in the future
This would be a really great thing to achieve as it can make using the tree materials much quicker as there would only be one material instead of 2 or more.
I have attached an image to help explain.
Thanks for your time
Jamie