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Showing results for tags 'texture'.
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Hello everyone!, I'm kinnda newbie within GrowFx and I still wasn't able to found any tutorial about texturing. More importantly for me would be if Growfx has any special options as to how unwrapp or mapping. I intend to work with substance designer so it would be nice to, to know if there's any special workflow.
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How to correct the wrong UV in the red box? Beech_03.zip
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Hi Eduard, Hope you're well, I have been doing a lot of research again lately & I have come across an issue that I am trying to solve. I have used a UV unwrapped mesh for the trunk & would like to put a tileable bitmap inside the Trunk texture for the GrowFX cylinder mesh to use. Is there a way to get the cylinder mesh to use just a certain part of a bitmap?? I have tried using the tile & offset value of the cylinder mesh but I can't seem to get it right, probably because my maths is really terrible. My tileable section of the bitmap is exactly 25% the width of the entire bi
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Hi Eduard, After some recent R&D work to try & achieve more realism, I found that lots of texture variation was very important. Although it's easy to get variation in the geometry with GrowFX, I found that the UV mapping & texture tools could benifit from a new texture-atlas feature that would help get lots of texture variation quickly & easily. The problem is that if you have a lot of different bitmaps for variation then you need to have lots of unique materials which is really slow to tweak/change anything. It would be great to have a feature that automatically chopped the b