Hi to all,
I'm creating a tree with one flower in GrowFX using an "instanced geometry" mesh builder.
Is there a way to bring the instanced geometry from GrowFX into particle flow after it's been animated with wind / growing leaves, etc...?
Or to bake the whole GrowFX object into a editable poly with different object ID's for each piece. (not sure if it will keep the animation that way)
Many thanks in advance.