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Found 3 results

  1. Hi guys, i am exporting an animated plant from max as a vray proxy and importing into modo as vray proxy. At certain frame the plant explode(scales randomly, please check below image/video, also this explode is only visible with motion blurr ON). Dont know why is this happening, when i exported the same animated plant as alembic file and imported into modo with vray proxy it all looks perfect at all frames. I would have used alembic as proxy to work around now, but problem with alembic is that, each plant generate its unique material IDs and when i have example 3 plants having same materials, each of plant after export gets unique material name leading to 3 duplicate materials in the scene.Does anyone have faced such issue?,let me know if there is any workaround.Also i have exported exported from latest max 2021 and latest vray on max Render.mp4 viewport.mp4
  2. Hi guys, i am exporting an animated plant from max as a vray proxy and importing into modo as vray proxy. At certain frame the plant explode(scales randomly, please check below image/video, also this explode is only visible with motion blurr ON). Dont know why is this happening, when i exported the same animated plant as alembic file and imported into modo with vray proxy it all looks perfect at all frames. I would have used alembic as proxy to work around now, but problem with alembic is that, each plant generate its unique material IDs and when i have example 3 plants having same materials, each of plant after export gets unique material name leading to 3 duplicate materials in the scene.Does anyone have faced such issue?,let me know if there is any workaround.Also i have exported exported from latest max 2021 and latest vray on max Render.mp4 viewport.mp4
  3. Hi Eduard, Have just purchased GrowFx this week for a huge project due soon and am getting crazy results in vray next using vray proxy with point cache & Max 2020 My workflow (with Maxtree libraries) is: 1.) Optimise trees down to around 250k polys (reducing leaf density, swapping metameshes to cylinders, optimizing faces and increasing steps on branches) 2.) Add wind modifiers to aftermesh 3.) Record animation with point cache (100 frames) 4.) remove point cache, convert growfx to mesh then to vray proxy mesh 6.) Paste point cache back on the VrMesh In the attached video you can see the issues when rendering. Its far better when doing a viewport render, but still has the odd branch disappearing Do you have any idea why this happening? The library scene render also has far fewer issues than the project scene render. The only changes in the project scene are proxy rotation & scale. They are all instanced in there. I have to use proxies and point cache to keep the scene manageable. I still need to add a few more shrub and tree types to this scene but after my first overnight test render, I'm hesitant to keep going with this workflow with such unpredictable results. Cheers. GrowFx_AnimationIssues.mp4
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