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Showing results for tags 'orientation'.
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I'm working on a palm tree and I'm having a problem with the orientation of leaves. I've attached screenshots and a reference image with it. I've added Path Distributor Modifier with Turn Axis 0.0 and Count 2. When I rotate leaves using Angle Axis in Leaves_Mesh Modifier, Both sides of leaves (1 and 2 in the screenshot) rotate in the same direction. I want them to rotate opposite to each other to achieve the result like in the reference image (Leaves facing the camera). Is there anything I can do to achieve that result? Yes, I can create a whole new path just for the other side but if there's an alternate solution to it then please let me know. Thanks!
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Hi Eduard, I was wondering if we can have a checkbox in distributors tab that reverses paths orientations on the opposite side of the parent path. Something like unifying orientation. This way there won't be any problem when we have counts above one. Right now either the texture &/ normals &/ profile curve flips and makes some of the direction modifiers to behave in reverse when the paths count is above one. For example using vector orientaion causes one side to flip, so we'd have opposite profile curves. Here's what I mean : Current configuration : And here's what I'm suggesting : Our current workflow is to separate paths on the opposite sides, which not only makes it a hassle, but also hard hard to keep track of the nodes. On top of that, to make a small change, we have to go back and change the other pair as well. Not to mention that we'd have double the node amounts to deal with and have in paths tab which causes cluttering. Hopefully the illustrations are clear enough, if not please let me know, so I'll try to explain with more detail and examples. Thank you, Ashkan
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Hi guys, I'm having some trouble with the orientation of my leaves. In the attached render, I gave the leaves a Front & Back material. The green side is the front of the leaf, while the red is the back. As you can see, some leaves are flipped, giving me undesired results when rendering with a two-sided material. I'd like to have the top of all of the leaves facing the sky. Is there any way I can control how the leaves are facing, so none of them are flipped the wrong way? I've tried a bunch of different things, but can't seem to get it right. Cheers, M.