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Showing results for tags 'metamesh'.
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HI will be nice to add a optimization method when using metamehs and when it join another branch i see a lot of waist polygons around , you think that can be added in the next update ? will be good to be optimized i dont see the need and that lots of range that does the metamesh when joins a branch. Cheers!
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Hi All, Here is a test of the new metamesh displacement option added on the last beta version [Thanks for all your great updates Eduard!!] I also used a technique I developed to get some realistic bark on the trees so the displacement is not as visible as I would have liked. I'll post an update without the bark so you can see the displacement better. C&C welcome Cheers Jamie
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Hello, Sometimes I've been encountering a following problem when using metamesh, mainly on the bigger trees. Please help guys I have no idea how to fix this. metaproblem.max
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Hi All, Here is a quick tutorial to show you how to create hollow branches using the Meta-mesh subtraction option. Hope this helps give you some more realism in your trees Cheers Jamie