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Found 5 results

  1. Hello, I'm new to MaxScript, so this may be a little trivial, but I'm looking for a way to convert each path in a GrowFX object to a separate mesh. Similar to how Speedtree has options to output a mesh either by node or by material... Any help here would be great. Thanks!
  2. is it possible to randomize seed (the main one in "main parameters") via maxscript?
  3. Heya Folks! I've got a job with lots of growfx trees that have lots of paths in them. Is it possible to get maxscript access to the wind object "pick" button so that I can loop through all the trees and branches and set a single wind? In future it'd be great to have some kind of spreadsheet editor to be able to mass add modifiers and change their parameters - on more complex trees the display update can be a bit slow when changing between them all! Cheers! John
  4. Hi! We are using GrowFX in a feature film production, and pipeline integration its a must for us. Currently we are encountering some issues as we cant figure out how to obtain the path to the gfx preset file in a growfx node, the functionality of loading and saving its working as expected, but we need to know if there its a way to access the corresponding path to the preset or we need to implement a custom roundtrip to that? Thanks in advance! P.D: we have a really tight schedule, so a quick answer will be really appreciated!
  5. Hello, i'm thinking of writing small maxscripts to help with my complex growfx-system. For example I want to iterate through all meta-meshes and toggle the face-size between two values (low and high). But all my paths and meta-meshes are only accessible via an explicit name it seems. I'd like to do something like this: for path in $growfx.paths do ( for mesh in path.meshes do ( if classof mesh == Meta_Mesh then mesh.Face_size = 2 ) ) If this isn't doable at this time then please add this post to the feature requests. regards, Henning
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