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Hi Eduard, Hope you're well, I have been doing a lot of research again lately & I have come across an issue that I am trying to solve. I have used a UV unwrapped mesh for the trunk & would like to put a tileable bitmap inside the Trunk texture for the GrowFX cylinder mesh to use. Is there a way to get the cylinder mesh to use just a certain part of a bitmap?? I have tried using the tile & offset value of the cylinder mesh but I can't seem to get it right, probably because my maths is really terrible. My tileable section of the bitmap is exactly 25% the width of the entire bitmap. I was thinking it would be great to have the bitmap crop tool for the cylinder mesh as an option in the future This would be a really great thing to achieve as it can make using the tree materials much quicker as there would only be one material instead of 2 or more. I have attached an image to help explain. Thanks for your time Jamie