Jump to content

Search the Community

Showing results for tags 'instanced geometry'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News
    • For general questions
    • [Russian forum] / Для русскоязычных пользователей
  • Working with GrowFX
    • For GrowFX 2.0 questions
    • For technical questions
    • Tutorials and Examples
    • Gallery
  • Sales and Feedback
    • GrowFX Pre-sales Questions
    • Suggestions
    • Site Feedback

Categories

  • Broadleaf
  • Conifers
  • Bushes & Shrubs
  • Palms
  • Bamboo
  • Herbs
  • Creeping plants
  • Flowers
  • Other

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Hi, I'm in a real hurry delivering a project, the big problem is that after I created the tree and I'm using instanced geometry for leaves, when I create the point cache animation file, the geometry make distortion, and if I use standard leaves or I take out the leaves, then everything is ok, so how can I fix this distortion? Thanks Aldo
  2. I have some kind of problem with instanced geometry, i made some leaves and textured it with megascans, then trying to put them on growfx with instanced geometry but the textures aren't attached. Megascans uses atlases and made the ferns using 1 atlas so putting the textures on them again doesn't work. Am i missing something or is it a limitation of Growfx? *edit* Nvm figured it out , using a multisub mat now.
  3. Hi, I just found out that hiding the path for an instanced geometry crashes Max. This is what I did : Opened the orange tree (from the library) in 3Ds max 2014 ans Gfx 1.9.8 sp3, then I clicked on the eye icon for the oranges (see the attached picture please) to temporarily hide them and that's it, Max crashed. I guess it might be because the instance itself is not in the scene. If that's the case it should give us a warning, not to crash. Since we might lose all our work without having an opportunity to save. Thank you, Ashkan
  4. Hi to all, I'm creating a tree with one flower in GrowFX using an "instanced geometry" mesh builder. Is there a way to bring the instanced geometry from GrowFX into particle flow after it's been animated with wind / growing leaves, etc...? Or to bake the whole GrowFX object into a editable poly with different object ID's for each piece. (not sure if it will keep the animation that way) Many thanks in advance.
×
×
  • Create New...