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Showing results for tags 'grow'.
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Hello, I'm working on a tree growth animation, but I'm having trouble producing smooth growth animation. I have nice growth animation for the primary branches, but the secondary branches are popping in rather than smoothly growing. I've added a level affect on the secondary branches path distribution start position, and also a path position affect on the secondary branches length, but I'm still getting whole branches appearing rather than smoothly growing. I've attached my Max file if that helps. Thanks smooth_grow_secondary_branches_v01.max
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Hi, I understand that animation grow works by animating the trunk length and setting up affects to drive the rest of the branches/leaves parameters based on the length of the trunk. How would it be possible to be able to allow the branches and leaves that did not reach their full size/length after the trunk set length has been reached to continue to grow until they have their full size? In the attached image you can see what i mean when my trunk animation reaches its last keyframe some branches at the top have already started to grow but they wont grow anymore because the trunk has finished growing. Thank you.
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Does there have some methods to export grow animation to other software? I need to export grow animation to Realflow to do some fluid. When i export FBX animtion ,it shows need editable mesh.
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1st Video: 2nd Video: Forgive the poor quality of the videos, they are quick renders and uploads for a brief example of my problem. The first video shows a simple leaf growth animation I developed. The leaf starts small and curled, and as it grows it becomes a fully sized leaf and unfurls. The second video shows that leaf grown animation applied as a plant stem "grows". The leaf is distributed along the length of the main "stem". The problem is, as you can see, when the plant grows the leaves "pop" into existence at whatever predetermined keyframe the animation has set. Leaves being applied later in the stem's growth cycle appear fully formed, popping into existence with little to any animation at all. I have proposed this before, and was given solutions to the problem that unfortunately are not viable. One such solution was to use the "Path Position Affects -->" to control the leaf shape, but this would not allow leaves to continue to grow after the main stem has stopped growing--they would be forever stunted at the tip of the "vine/stem", when real leaves continue to grow and unfurl even when the main stalk has ceased extending. I would like to propose some kind of "Age Affects-->" modifier that takes into account the age of a particular path, so that these animations can be fully realized as the leaves come into being while the plant grows and after even still after it stops. Thank you for your consideration.
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Hello everyone, i'm a 3d worker form China, i'm making and selling some wind animation plants model with GrowFX, We will offer GrowFX source files. This is my website www.maxtree.org website has Chinese and English version. A short demo: https://vimeo.com/73923783