@Eduard I believe we have a ton of potential to expand just a bit further with some of the tools and really change the game! We should think about having custom normal tools built into the generators. I've provided some images of both an in-scene demo and also a mockup for the UI.
Ideally this same functionality should also allow us to then also use primitives to build into generators that have their own UCX tag. So when you sepperate to objects, you can have a parented collision model ready?
Curious to hear your thoughts!
Ethan