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Hi guys, Does anyone have any tips for using growfx for game production? Am looking at a top polycount of 5000 pol Example below of some of the results I'm getting so far
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I am developing a game called "Inner Noise" on the Unreal Engine 4. In the story, the player will be most of the time in the forest, so it was decided to pay special attention to the plants. GrowFX is the only software for plant simulation, in which I can achieve the desired level of realism. Through the use of LOD manages to retain a reasonable number of polygons in the scene, and as a consequence, a high fps. (Translated in Google)
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