Search the Community
Showing results for tags 'export'.
Hello everyone, I'd like to export my growing sequence for a Unity3D use, the thing is that with alembic I'm getting UV's issues/glitches (they are moving) and when I apply an edit poly on top of it all the smoothing groups are gone any idea how to resolve this or another export format maybe ? Thanks a lot !
Hi guys, i am exporting an animated plant from max as a vray proxy and importing into modo as vray proxy. At certain frame the plant explode(scales randomly, please check below image/video, also this explode is only visible with motion blurr ON). Dont know why is this happening, when i exported the same animated plant as alembic file and imported into modo with vray proxy it all looks perfect at all frames. I would have used alembic as proxy to work around now, but problem with alembic is that, each plant generate its unique material IDs and when i have example 3 plants having same materials, each of plant after export gets unique material name leading to 3 duplicate materials in the scene.Does anyone have faced such issue?,let me know if there is any workaround.Also i have exported exported from latest max 2021 and latest vray on max Render.mp4 viewport.mp4
When I convert my tree to a mesh, and export as an FBX, it comes into Maya as one solid mesh. This makes assigning shaders difficult. I can export separate and FBX and combine in Maya but this is annoying. Is there an easy way to send out my leaves, as one poly object, the rest of the tree as another poly object, but in ONE FBX file? Thanks in advance!