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Hi guys, Does anyone have any tips for using growfx for game production? Am looking at a top polycount of 5000 pol Example below of some of the results I'm getting so far
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Hi Eduard, Hope you're well. I know you are super busy.......but Just wondering if it would be possible in the future to get GrowFX to produce a version of the model to integrate into unity game engine & possibly other game engines. ? For this unity game engine import method below . It basically imports the tree mesh as individual pieces so it can be setup in the game to be dynamic. https://www.assetstore.unity3d.com/en/#!/content/21079 it would need to provide trees as nested, hierarchical objects with individual pivots. Then the GrowFX tree would have real-time wind in the game & physics collisions as well I am guessing that GrowFX already generates this list when building the tree? So it may not be too hard?? Cheers Jamie