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Showing results for tags 'cache'.
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Hi everyone, Newbie here, I'm trying to do an animation of growing leaves but I'm experiencing some crash with GrowFX 2.0 in 3dsmax 2021 once i start animate the grow(frame 1700-1750) and can't figure out why... . It crash when rendering, and also when caching, i already merge the file into a new one but problem seems to stay. Maybe there's something i don't see... . Thank you in advance for the help ! My config : Ryzen 9 5950X 128go Ram RTX3080 Software : 3dsmax 2021.3 GrowFx2.0.0 Corona render 7 GrowFX2_Crash_Frame-1750.max
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- 3ds max
- 3ds max 2021
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Hello, I am using the latest version and it seems there is a bug with the cache. It saved my animation correctly (128gb for 450 frames) but it won't load correctly. if i go to frame x and load the cache from the directory, it loads the frame correctly but as soon as i move in the timeline, the mesh disappears. the only way to have the mesh appear again is to select the cache again from it's folder. Loading a single frame keeps the mesh in the scene so the problem most likely comes from the sequence loading.
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I am trying to calculate frames of cache. But as soon as the carce more than 180 frames, it crashes. is there a way to recalculate the cache from that crashed frame? or loop the animation seamlessly?
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Hi, I`m having a problem with caching my tree animation.. I use cache per frame&record animation and when i record 3ds max crash... I`m caching to a local path...(desktop) any idea?
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- cache
- caching animation
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