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Showing results for tags 'aninamtion'.
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bug Growfx tree .vrmesh export porblem
Mahesh posted a topic in For general questionsHi guys, i am exporting an animated plant from max as a vray proxy and importing into modo as vray proxy. At certain frame the plant explode(scales randomly, please check below image/video, also this explode is only visible with motion blurr ON). Dont know why is this happening, when i exported the same animated plant as alembic file and imported into modo with vray proxy it all looks perfect at all frames. I would have used alembic as proxy to work around now, but problem with alembic is that, each plant generate its unique material IDs and when i have example 3 plants having same materials, each of plant after export gets unique material name leading to 3 duplicate materials in the scene.Does anyone have faced such issue?,let me know if there is any workaround.Also i have exported exported from latest max 2021 and latest vray on max Render.mp4 viewport.mp4
Hi All! I'm having trouble creating a realistic looking wind loop. The aim is to have a nice gentle breeze rustling the leaves and a little bit of sway in branches, but I cant find the right balance of flexibly, stiffness and wind speed. I'm using a 200 frame loop to keep my animated proxy files to a reasonable size. This means I cant use Perturb Speed or Vector Can some one please advise "weather' its better to have: High wind speed with low flexibility and high stiffness Or Low wind speeds with lower stiffness and high flexibility See images and videos for more detail. Image 1 Wind Speed 0cm: I want to have this form swaying gently Image 2 Wind Speed 50cm: Tree form is ok but not great and wind is very subtle. Even with very slow camera movement it will be barley visible in an animation (see video below) Image 3 Wind Speed 100cm: Tree looks like its in a hurricane but only moving slowly (see video below) Max 2014 file attached. Thanks in advance! Wind_help_gfx.zip