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Showing results for tags 'age'.
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I would like to use age to drive length in some distributors but I can’t seem to find anything like that. Is it currently possible? If not, is it possible to do some adhoc solution for my specific problem? Regards Henrik Melsom
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1st Video: 2nd Video: Forgive the poor quality of the videos, they are quick renders and uploads for a brief example of my problem. The first video shows a simple leaf growth animation I developed. The leaf starts small and curled, and as it grows it becomes a fully sized leaf and unfurls. The second video shows that leaf grown animation applied as a plant stem "grows". The leaf is distributed along the length of the main "stem". The problem is, as you can see, when the plant grows the leaves "pop" into existence at whatever predetermined keyframe the animation has set. Leaves being applied later in the stem's growth cycle appear fully formed, popping into existence with little to any animation at all. I have proposed this before, and was given solutions to the problem that unfortunately are not viable. One such solution was to use the "Path Position Affects -->" to control the leaf shape, but this would not allow leaves to continue to grow after the main stem has stopped growing--they would be forever stunted at the tip of the "vine/stem", when real leaves continue to grow and unfurl even when the main stalk has ceased extending. I would like to propose some kind of "Age Affects-->" modifier that takes into account the age of a particular path, so that these animations can be fully realized as the leaves come into being while the plant grows and after even still after it stops. Thank you for your consideration.