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Showing results for tags '3dmentor'.
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GFX Plants 101 is a collection of realistic 3d models of coniferous trees for 3ds max and GrowFX 1.99. You can tweak or animate many parameters and receive desired shapes and animation. Use ready 3d plants from library or make your own variations in GrowFX, adjust height, density, style and so on, tweak wind speed, plant flexibility and make looped wind animation. 3ds Max 2017+ and the latest version of GrowFX 1.99 SP11 is required. GFX Plants 101 includes -Larix decidua variations -Picea abies variations -Picea pungens variations -74 different plants -Over 200 plant’s variations for different seasons -PBR shaders for Corona, FStorm and V-Ray -High resolution 4K textures -Integration with Forest Pack library GFX Plants 101 has 2 versions: -GrowFX version (ready for animation) -Meshes only version Download GFX Plants 101 PDF catalog GFX Plants 101 release date is 1st of May. Now GFX Plants 101 is available for pre-order with 20% Off before 1st of May. Pre-order GFX Plants 101 (GrowFX + meshes) - 150 € Pre-order GFX Plants 101 (only meshes) - 100 €
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Some fun with GrowFX 2 with procedural snow and wind animation Will show you something interesting and procedural soon!
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New experiments in GrowFX - Olea Europaea with realistic trunk and branches I used standard mesh + map displacement in GrowFX. Wind animation https://www.youtube.com/watch?v=nBS5zZjdFk4
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I spent a lot of time and power helping to develop and test GrowFX 2 - it's a completely new version with Node Based Workflow and new amazing features! GrowFX 2 is a very powerful plugin for modeling and animating plants and offers you unlimited creative freedom. Let me introduce new assets I made especially for showing the CG community new GrowFX 2 features. This is an animated 3d model of Magical Beanstalk from fairy tales. You can randomise it, add growth and wind animation, tweak any parameter such as length, width, thickness, LODs etc. Magical Beanstalk growth along the target spline and you can tweak this spline and even animate it. More details in the presentation and workflow videos I made for you. You can use Magical Beanstalk in your visualizations, advertisements, TV, games and so on. Presentation and workflow process on YouTube Magical Beanstalk presentation: https://youtu.be/fWvuoCNOOs8 Magical Beanstalk workflow: https://youtu.be/f05Q3UzJroI Available on Gumroad: https://gum.co/FiyEm
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Presenting realistic 3d models of animated Cocos nucifera or Coconut palm Presentation video 1: https://youtu.be/8MxPxK3vtqg Presentation video 2: https://youtu.be/vz4Pl2w73Uk Workflow video: https://youtu.be/BwGReclvK8A These high-quality 3d models include high-resolution PBR textures, shaders for Corona render, FStorm and V-Ray. It's a fully customizable 3D asset which offers creative freedom! You can tweak or animate any parameter and receive desired Palm's shape and animation. Make your own palms, adjust LODs, height, density, style and so on, tweak wind speed, palm flexibility and even make cycled wind animation! Available on Gumroa: https://gum.co/isvRk 3ds Max 2014+ and the latest version of GrowFX 2 is required. #3dmentor #gfxplants #growfx #3d #animation #palm #cocos #coconut
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This is an animated 3d model of Phoenix Canariensis or Canary Island date palm. You can randomise it, add growth and wind animation, tweak any parameter such as length, width, thickness, tweak amount of drought foliage, LODs etc. More details in the presentation and workflow videos I made for you. Presentation and workflow process on YouTube Phoenix Canariensis palm presentation: https://youtu.be/BDA4U3M-J2g Phoenix Canariensis palm workflow: https://youtu.be/-ecaLz52hr4 Available on Gumroad: https://gum.co/PmEUx
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Hello! I made realistic 3d models of Tilia Cordata with animation, waiting for feedback 1. First animation test, I dislike leaves anmation 2. Latest test, correct animation of leaves https://www.youtube.com/watch?v=qh1huBxME0Q 3. Renderings
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Hello! I like Corona very much! Recently I did some renderings of my plants (with small post-processing) Rendertime was about 2-3 hours for each picture except 2nd image with noticeable bokeh highlights. I used bucked mode to render noiseless bokeh and rendertime was abou 25 hours...