Hi there,
We have an issue. Every time we try to render GrowFX native objects with distributed rendering render slaves fail to parse the scene.
Scene renders fine locally.
Objects collapsed to mesh also render fine locally and using Distributed Rendering.
This is not related to Fault tolerant heap - we disabled it. Clearly GrowFX object problem. Our renderer is Corona 1.5.
Can you look into it please and provide some sort of solution to this issue ?
Thanx for any feedback