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londonvisuals

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  1. Hi there, the problem we encountered was that our slave machines parsed the scene endlessly when there were growFx objects present in it. They did not contribute to the rendering at all. Now everything seems to be OK after installing the latest iteration of the plugin.
  2. Hi there, We have an issue. Every time we try to render GrowFX native objects with distributed rendering render slaves fail to parse the scene. Scene renders fine locally. Objects collapsed to mesh also render fine locally and using Distributed Rendering. This is not related to Fault tolerant heap - we disabled it. Clearly GrowFX object problem. Our renderer is Corona 1.5. Can you look into it please and provide some sort of solution to this issue ? Thanx for any feedback
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