Hello, I'm trying to create a detailed grape vine tree. The general shape is mostly ok, but I'm struggling trying to replicate the appearence of the main trunk bark.
In attachment you can see a photo of the bark with splinters that I would like to create.
I tried to use the copy direction modifier attached to the main trunk, the problem is that I can't manage to use the radial offset, because the trunk has a custom graph that control the radius of the mesh. (see attachment)
Any idea to solve this problem?