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skeletalsabaki

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  1. When I convert my tree to a mesh, and export as an FBX, it comes into Maya as one solid mesh. This makes assigning shaders difficult. I can export separate and FBX and combine in Maya but this is annoying. Is there an easy way to send out my leaves, as one poly object, the rest of the tree as another poly object, but in ONE FBX file? Thanks in advance!
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