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Terri Brown

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Terri Brown last won the day on September 25 2017

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About Terri Brown

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    Advanced Member

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    www.terribrown3d.com

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    Female
  • Location
    Joburg, South Africa

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  1. Terri Brown

    Looping animations

    Hi, The latest update seems to have fixed many issues in this area. Give it a try. I can now loop animations using 25fps even...
  2. Terri Brown

    Preparing a Tree with Wind for Forest Pack

    Hi Ptrain, I'm having some issues trying to use the method you have described above. I would ideally like to use a mesh with the Point Cache Modifier as I'm noticing that Forest Pro often has issues reading my geometry when it's the GFX model with cached animation. Do you first use the built-in cache record option with GrowFX, and THEN record with the modifier, or do you abstain from caching within GFX model altogether? Hope that makes sense! I downloaded your file, but the mesh with Point Cache modifier doesn't work...maybe it's my version of Max? I'm using 2014. Thanks (PS Eduard have you heard of that issue with animated GrowFX models within Forest Pack Pro before?)
  3. Terri Brown

    Preparing a Tree with Wind for Forest Pack

    Thanks Eduard. Good to know! I always check it when starting my growFX model as I usually make a copy mesh once satisfied and save the growFX original to a clean file.
  4. Terri Brown

    Preparing a Tree with Wind for Forest Pack

    Sorry to be off point with the original theme here, but can I ask why there's even the option to convert to mesh? Shouldn't this be taken for granted and built into the main framework? Or does it improve performance to have it unchecked? Thanks
  5. Hi Eduard, I love the vertex color option within GrowFX, but I find the interface a bit limiting - especially the Coloring along Paths option. It would be great to have a larger gradient, and the option of deleting flags that are inserted accidentally. Thanks
  6. Terri Brown

    How to Add GrowFX Shortcut to Menu Bar?

    Worked a charm. Thank you.
  7. Terri Brown

    How to Add GrowFX Shortcut to Menu Bar?

    Hi Eduard, I get this error message when trying to run your script:
  8. Terri Brown

    After Mesh Modifier_Optimise

    Hi team, I almost always create two versions of any plant - one high res for closeups, and an optimised version for far off viewing. This takes me tweaking parameters on each path. It would be great to have an after mesh modifier that applies to all paths and optimises steps and perhaps cylinder sides to a percentage that you can determine. Kind of like the ProOptimise modifier in max. I know there's the Optimise steps modifier already built in - I'm talking about a general one doing essentially the same thing, but perhaps also minimising object sides. Hope that makes sense. Apologies if it's already been mentioned elsewhere. Thanks, Terri
  9. Terri Brown

    Object Slice - Erase

    Yip...avoiding self-intersection of the same plant paths is high up on the request list for me.
  10. Not sure if it's already been requested, but I'd love to see this feature implemented.
  11. Terri Brown

    Problem - object react not working

    OK, I flipped my normals (of the plane) and all good!
  12. Terri Brown

    Problem - object react not working

    Hi Eduard, I have the latest version of GFX installed but I'm still having this problem. This time I'm creating ivy that grows from below (Points Distributor). I have attached an image that will hopefully explain my dilemma. If you look at the top viewport you will see that I only want the geometry being created in front of the blue plane, but as always there are many branches that intersect my Object React source and create unnecessary geometry behind that won't be visible (but will use up valuable resources). My workaround is to sometimes add boxes as Object Slice modifiers, but this is a step that surely is unnecessary? Do you need my file? Thanks
  13. Terri Brown

    Additional feature in PointDistributor

    Good idea in the interim!
  14. Terri Brown

    Additional feature in PointDistributor

    Yes, it's far simpler to deactivate within a complex scene than remove 95% of the points and re-select
  15. Hi Eduard, Would be great to have the option within the PointDistributor to select certain points and disable them. For example, I am creating an ivy creeper and have multiple points for the stems. When the calculations get heavier it would be fantastic to only enable one of the points to see how the child paths react with the wall and once happy, reactivate the other points. Hope that makes sense. Thanks again for great customer support!
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