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Terri Brown

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Terri Brown last won the day on September 25 2017

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About Terri Brown

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    www.terribrown3d.com

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    Female
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    Joburg, South Africa

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  1. Hi Nik, This thread may help you: https://exlevel.com/forum/index.php?/topic/603-preparing-a-tree-with-wind-for-forest-pack/
  2. Hi Eduard, I have that issue on occasion. Please can you send me the update (if it's different from SP7). Thanks
  3. maxtree has a very good selection that you can adjust to fit your needs. not sure of lumion interoperability...
  4. Hi, I want to create some GFX plants to use with Forest Pack on vertical green walls. According to the tutorial below, I need to align the plants z-axis perpendicular to the wall. Please can someone advise the best way to create a plant like those attached with the pivot point of the GFX object correctly set up? Every time I try and rotate the GFX pivot it messes up my Vector Direction modifiers. Thansk, appreciate it!!! https://www.itoosoft.com/tutorials/scattering-on-vertical-surfaces
  5. Hi, The latest update seems to have fixed many issues in this area. Give it a try. I can now loop animations using 25fps even...
  6. Hi Ptrain, I'm having some issues trying to use the method you have described above. I would ideally like to use a mesh with the Point Cache Modifier as I'm noticing that Forest Pro often has issues reading my geometry when it's the GFX model with cached animation. Do you first use the built-in cache record option with GrowFX, and THEN record with the modifier, or do you abstain from caching within GFX model altogether? Hope that makes sense! I downloaded your file, but the mesh with Point Cache modifier doesn't work...maybe it's my version of Max? I'm using 2014. Thanks (PS Eduard have you heard of that issue with animated GrowFX models within Forest Pack Pro before?)
  7. Thanks Eduard. Good to know! I always check it when starting my growFX model as I usually make a copy mesh once satisfied and save the growFX original to a clean file.
  8. Sorry to be off point with the original theme here, but can I ask why there's even the option to convert to mesh? Shouldn't this be taken for granted and built into the main framework? Or does it improve performance to have it unchecked? Thanks
  9. Hi Eduard, I love the vertex color option within GrowFX, but I find the interface a bit limiting - especially the Coloring along Paths option. It would be great to have a larger gradient, and the option of deleting flags that are inserted accidentally. Thanks
  10. Hi Eduard, I get this error message when trying to run your script:
  11. Hi team, I almost always create two versions of any plant - one high res for closeups, and an optimised version for far off viewing. This takes me tweaking parameters on each path. It would be great to have an after mesh modifier that applies to all paths and optimises steps and perhaps cylinder sides to a percentage that you can determine. Kind of like the ProOptimise modifier in max. I know there's the Optimise steps modifier already built in - I'm talking about a general one doing essentially the same thing, but perhaps also minimising object sides. Hope that makes sense. Apologies if it's already been mentioned elsewhere. Thanks, Terri
  12. Yip...avoiding self-intersection of the same plant paths is high up on the request list for me.
  13. Not sure if it's already been requested, but I'd love to see this feature implemented.
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