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Terri Brown

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Terri Brown last won the day on September 25 2017

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About Terri Brown

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  1. Object Slice - Erase

    Yip...avoiding self-intersection of the same plant paths is high up on the request list for me.
  2. Not sure if it's already been requested, but I'd love to see this feature implemented.
  3. Problem - object react not working

    OK, I flipped my normals (of the plane) and all good!
  4. Problem - object react not working

    Hi Eduard, I have the latest version of GFX installed but I'm still having this problem. This time I'm creating ivy that grows from below (Points Distributor). I have attached an image that will hopefully explain my dilemma. If you look at the top viewport you will see that I only want the geometry being created in front of the blue plane, but as always there are many branches that intersect my Object React source and create unnecessary geometry behind that won't be visible (but will use up valuable resources). My workaround is to sometimes add boxes as Object Slice modifiers, but this is a step that surely is unnecessary? Do you need my file? Thanks
  5. Additional feature in PointDistributor

    Good idea in the interim!
  6. Additional feature in PointDistributor

    Yes, it's far simpler to deactivate within a complex scene than remove 95% of the points and re-select
  7. Hi Eduard, Would be great to have the option within the PointDistributor to select certain points and disable them. For example, I am creating an ivy creeper and have multiple points for the stems. When the calculations get heavier it would be fantastic to only enable one of the points to see how the child paths react with the wall and once happy, reactivate the other points. Hope that makes sense. Thanks again for great customer support!
  8. Ivy on Pergola (yeah...)

    Hi Eduard, Is it possible for me to get the update to the Object Reaction modifier too? I also do many creepers and have the exact same problem as Davius - you set everything up perfectly, and then by just adding a child path or a simple modifier the entire form changes. Thanks
  9. MetaMesh undesired result

    ...and if you can show me how to achieve this effect on the end I would be most grateful! Thank you Eduard!
  10. MetaMesh undesired result

    Thank you Eduard - I have sent you an email.
  11. MetaMesh undesired result

    Hi Eduard, I tried what you suggested but it only seems to work for longer stubs. The shorter ones are still 'blobby' :/ Can I send you my tree and you see if you can fix it? Thanks
  12. Hi, I'm struggling with the way metamesh build stumps/broken branches on trunks/branches. I want to maintain the flat end of the broken branches as seen in the reference image, but metamesh builds it like in the attached image, even if I have planar cap end selected on Mesh Builder options. Am I missing something? Thanks.
  13. Creating Lettuce

    Davius, thanks so much for taking the time to explain all that. Will definitely give it a go in the future.
  14. GrowFXMultimap & Itoo Forest Color

    Thanks Rokas. I was inserting Forest Color after Multimap in my branch. The Multimap part is the one that is unsuccessful, but Eduard said he would look at it as there seems to be a small bug there.