betwrx
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Everything posted by betwrx
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Hello, I forgot to deactivate my growfx before reformatting my pc and now I cant install growfx. Can you guys fix it for me? Appreciated
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Description: This is a personal project I did in my free time. It's a scenery where I wanted to achieve an after the rain/fog mood. Hope U like it Programs Used: Corona: lighting, texturing, render growfx: modeling the trees, plants, shrubs, and flowers 3dsmax: modeling the house, mountains etc Megascans: photo-scanned props (stones/rocks, branches, and mushrooms) PS: for post Hi-res image: https://www.behance.net/gallery/5490...fter-the-rain?
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thnks ptrain More WIP shotss
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Currently working on a pine forest house..Atm im working on the greeneries..the house Is still in concept stages
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Title: House in the forest programs used: 3dsmax, corona, growfx description: a personal project I did in my free time..hope u like it
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whitebirch.max There it is. Take a look at it
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Still cant figure out why after 360 frames the tree go all haywire..this is bugging me :S Nvm record each frame apart solved it
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There Is Sunshine After the Rain..just a quick model of my mintleaves plant I have at home. #corona #growfx
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So because I'm using corona render I have to use to point cache method. The way I did it is to put the wind animation in the after mesh modifier. After that turn on convert to mesh in the pref. parameters add an point cache on top of that. Click New save it as pc2. That worked with no problem. But when I play it on the timeline I get weird animation on couple of frames for the tree (see pic). I tried saving it with the other file type (XML) and somehow max only record the 100 first frames. So I dunno how to fix this
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Thnks..that's still unfinished..lots of things changed
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Thnks eduard!! Here's some more progression phase
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Yeah I wish it was implemented..cause the displace within growfx doesnt do much..and to cut down render times I prefer a nice sculpted trunk over texture displacement
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Is there a way to send the the tree model to zbrush..so i can detail the trunk even further?
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Some more progress with the greeneries..all made in growfx
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The bark is only a bump map or did u use displacement?
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A look at the trees I made in growfx in a scene WIP..some still need some texture fixing
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So if i decide to let my tree in cilinder mesh mode the branches trunks will keep the holes..and theirs no option to close it.
