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Posts posted by Rokas

  1. I would highly suggest not to include new abilities to draw branches in v1.xxx

    It would create more questions and more bugs,- features to alter... thus interrupting your v2 develpment.


    It is a major improvement- it deserves to be robust and well developed. 

    You will have to make v2 announcement with improvements and new features.

    And this sure sounds like nice new feature. If it was in v1.xx you could not say it is new feature...

  2. 15 hours ago, Eduard said:


    Hi Rokas,


    We constantly have to postpone the development due to various requests from customers to add different features. User interface of version 2.0 is develops from scratch, where we use only algorithms. So, any changes in the current version should be copied to the new version, this also takes some time.
    We can simply ignore all requests for 3-4 months to finish version 2.0. Do you think this is normal?


    i didn't understand what you mean by You use only algorithms in v2.0, I understand about changes in this version must by copied to v2.0. It sure slows You down to work out details in both versions...

    Don't ignore bugs reported, but leave new features for next version. I think that would be normal.


    15 hours ago, Eduard said:



    MetaMesh has a completely different operating principle, unlike BlobMesh. It is adapted to create plants using simple cylinders in places where there is no fusion of branches.
    If you're satisfied with the quality of the mesh (see screenshot below), then we can add it as a new mesh builder. Keep in mind BlobMesh is no UVW generation, and we'll need to use the UVW generator from Metamesh. I think it's works fast.


    MetaMesh vs BlobMesh
    BlobMesh Polys: 110068, Verts: 55036
    MetaMesh Polys: 82468, Verts:41236




    I would definitely want to play with that. If there would be an option to use faster metamesh for some trees/situations/previews while working with a object, before deciding if needs a better/slower metamesh. That would be great!

    This change alone is worth new version! I would wait for that. No need to hurry to implement in next minor version.


    15 hours ago, Eduard said:


    Our MetaMesh algorithm has sequential operations, and it's impossible to run in parallel. But we have ideas how to implement this, but it's very difficult in any case.


    I hope You do have ideas. In this computing age, using one processor for heavy tasks is bad practice. Typical growfx user probably have 8 threads of CPU and with threadripper more and more users start to have 32 threads.


    15 hours ago, Eduard said:


    My answers:

    1. This will be in version 2.0.




    15 hours ago, Eduard said:

    2. I didn't understand anything. Please show on the screenshot how you want it to work?




    15 hours ago, Eduard said:

    3. Krrol is our employee in Exlevel. And soon we'll add all her plants to our free library.


    Plants from Krrol lacks some standardization using texture files, But gorwFX skills are superb.


    15 hours ago, Eduard said:

    4. We can create good tutorials, but after the release of version 2.0, we'll need to create new tutorials. If I knew that it would take a long time, of course we'd have created new tutorials for a long time ago.


    Never is too late. We will wait.


    15 hours ago, Eduard said:

    Now we're preparing a new feature for drawing with a mouse and modifying the lines by control points in the viewport. How do you propose to release this update?

    Or let users wait for this feature in version 2.0?


    Definately the feature if v2.0! Leave some goodies for v2 and have some marketing material to show it off for new users to get this plugin.


    15 hours ago, Eduard said:

    I understand your concern, but now we're all doing it to finish it faster.

    Keep up the good work.


    15 hours ago, Eduard said:




    No problem.

    That is my perspective. Hope you find it usefull.


  3. Having found this topic about v2 and seeing date the posts were made (back in years 2012 2013) makes me laugh... and cry... in tears.
    It is "half life 3" all over again. (Hope you understand the reference).
    If you don't, it means: "Next major version probably will never be released..."
    Prove me wrong and I will be a happy camper.

    Also back to post one in this thread:
    Current gfx meta-mesh is slow as snail.. Even slower than max native blob mesh.. 
    Did a test- 6889 vertex snow cover like object. GrowFX Metamesh- 3 minutes, Blobmesh 3 seconds.
    Nowhere near Thinkbox Frost like we would all want.
    Multi-threaded meta-mesh would be great to have in growfx version 3. My grandchildren would be grateful, probably.

    My current wishes:
    1. Node based UI, so you can see everything in one view, not multiple popup windows like it is now:
    2. Not backward parenting child objects logic. It is counter intuitive.
    If I want to change branch length based on its position on parent, that parameter should be available from branches length parameter, not only from its parents parameters.
    Node based layout should solve this by default.

    3. Library. Now is none. I can only learn from best I`ve seen (free) Krrol growfx plants: https://exlevel.com/forum/index.php?/profile/812-krrol/  Kudos Krrol

    4. Some getting started tutorials.
    I watched some Spanish YouTube videos which are the best training source so far. (Official documentation is fine for general understanding though, but no official material is good as "hands on" training.
    Going from version 1.9.xx to 1.10 is misleading and deceptive numbering and marketing. Everyone expects  v2.0.  It was not version 1.09.
    version 2 was planed in year 2013. I almost lost hope. Software felt behind initial hype, industry trends and standards. 
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