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mindflux

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About mindflux

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  1. A good question. I too lost one activation because of a hard drive crash.
  2. Thanks for the update, very much appreciated!
  3. Thanks, sure thing! It would be interesting to hear the cause given that I might come across the same issue in future.
  4. Thanks for the offer! But it's probably not worth it, when I created a new object with the same mapping and material it worked just as designed. The original model was carried over from a different scene so most likely something weird had happened to it. Who knows, Max sometimes has its own peculiar ways... Thanks for a quick reply!
  5. I'm trying to use instanced geometry as leaves by using a path distributor, but for some reason the leaves get distributed above the trunk (branches) that I'm using as a starting path. I've tried fiddling with the parameters, but nothing really seems to affect. What could be the cause, maybe it's something simple I'm missing? The pivot of the instanced geometry should be located correctly. Thanks.
  6. Thanks, really great to see that in addition to the other goodies the line eraser made it. Not that I doubted it, though
  7. Thanks Eduard, I too think this will be very useful feature for those of us working in game development.
  8. Stunning work as always, Jamie! Good luck with your store, your work definitely deserves everyone's attention.
  9. Thanks Eduard, that would be great! I think it would add quite a lot of realism to close-up renderings without painstaking manual work.
  10. This might be a stupid question, but is there a way to prevent the meshes such as leaves from intersecting (i.e. clipping) each other other than by manually trimming the offenders?
  11. Nice to see the new pine in the library, as well - hopefully we'll going to see more in the future. Just a while ago I was thinking that having a slight more extensive library of quality plants would most likely help increase the popularity of GrowFX among the arch-viz users.
  12. Thanks for the update, Eduard! Nice improvements once again.
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