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mad

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Posts posted by mad

  1. On 4/25/2019 at 2:01 PM, mad said:

    But anyway I can't use Build simple cylinder on my trunk and main branches because I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built. 

     

    Hi I'm reopening this thread after updating to GFX 2 and this bug is still here:( Noone else have this problem? Also the main problem of this threat UV reax will be handy also.

  2. 8 minutes ago, Eduard said:

    I think you can just apply the UVW Unwrap to use its Relax tool.
    I looked at the Relax algorithm examples, and there really a lot of work to implement it to our MetaMesh. But we'll try to do it for the next version.

     

    Thanks!

    Try it. it will be really useful function I think. I'm using unwrap relax workaround right now and ist OK only problem is that u have to split the tree in two separate gfx objects, because working in unwrap with leaves slowing everithing a loooooooot. Thanks for help. And one more think try to look at the issue (bug) I described in previous post, its weird.

  3. 2 minutes ago, Eduard said:

     

    Yes you're right. With strong noise it doesn't give a good result. In general, we need to improve the UV algorithm or add a UV Relax tool.
    I also noticed that you've disabled the Build simple cylinder. If you don't have other branches in this place, you can turn on this option.

    Or are you just testing without branches, and deliberately turned it off to check?

     

    Thanks!

    It was just for testing yes. But anyway I can't use Build simple cylinder on my trunk and main branches because I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built. 

  4. Does not work very well Eduard. I still have issues. :( On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)Does not work very well Eduard. I still have issues. :( On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)

  5. Hello,

    my goal i to grow ivy on some surface. The ivy is made of one main branch and then the secondary with leaves on it. And I want to drive the main branch with hand created spline via Spline direction modifier and then apply Object reaction modifier, but here I'm stuck. It doesnt work as I expect. The Object reaction has no effect  (or bad) on spline with Spline direction.

     

    The main brach dont have to match the hand made splie exactly, but only drive the flow of the ivy.

     

    I have attached a sample scene to better understanding of my problem.

     

    Thanks for any help.

    Martin

    ivy.max

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