
mad
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Everything posted by mad
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That will be briliant! Because now is not possible to do some procedural system, which is used across the scene (like ivy) and modify it after. Thanks for any future update. I really like and prefer GFX even you definitely have a big competition on the market.
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Hi, its possible to instance gfx object, but for each instance have unique input parameters?
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Hi, I have exactly same problem with max 22 and growfx2. After copying growfx object I cant open max file anymore Also I cant open lates autobacks because they are corrupted also
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Hi I'm reopening this thread after updating to GFX 2 and this bug is still here:( Noone else have this problem? Also the main problem of this threat UV reax will be handy also.
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On what email? It private project I cant put it directly here
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Try it. it will be really useful function I think. I'm using unwrap relax workaround right now and ist OK only problem is that u have to split the tree in two separate gfx objects, because working in unwrap with leaves slowing everithing a loooooooot. Thanks for help. And one more think try to look at the issue (bug) I described in previous post, its weird.
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It was just for testing yes. But anyway I can't use Build simple cylinder on my trunk and main branches because I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built.
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Already did. Tts even worse then And the mesh don't looks good too.
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Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)
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i did some research and only think that helped is uv relax, so i suggest this as new feature in gfx mapping parameters
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Hello, how to avoid this issues with mapping? I dont find any solution.
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Ok then. Its a little bit pitty but I can live with that Thanks a lot for help.
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Hello, my goal i to grow ivy on some surface. The ivy is made of one main branch and then the secondary with leaves on it. And I want to drive the main branch with hand created spline via Spline direction modifier and then apply Object reaction modifier, but here I'm stuck. It doesnt work as I expect. The Object reaction has no effect (or bad) on spline with Spline direction. The main brach dont have to match the hand made splie exactly, but only drive the flow of the ivy. I have attached a sample scene to better understanding of my problem. Thanks for any help. Martin ivy.max
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thanks, but can unwrela handle milions of poly? i tried max17 unwrap but it freezes:) and of course it will be better do this withou plugins
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hello, it is possible to get udim mapping from gfx? or some workaroud? we need it because the pipeline cant handle tilable textures if not maybe its good to add it to wishlist thanks!
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Aaah We use Max 2016. Thanks
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Hello, I have notice one thing, and that the looping have problems with FPS different from 30. I cant get to work looping tree with fps 24. Maybe its because I use aftermesh wind modifier?
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Thats interesting, thanks ☺
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REALLY NICE! Thanks, especially for the wind loop I have one question, can you tell me the formula how the loop period is calculated?
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Thanks! I'm wainting for this to complete one project
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Hi Eduard, when you will release this update?
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wow thats realy nice. looking forward to this feature
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aah i think you missunderstand me. i know ho loop animation in max but in growfx is different. i need the wind simulation to be seamless so the last frame is exactly same as first and this is the problem besause in default this not happend