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mad

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mad last won the day on September 27 2018

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  1. Hi, I have exactly same problem with max 22 and growfx2. After copying growfx object I cant open max file anymore Also I cant open lates autobacks because they are corrupted also
  2. Hi I'm reopening this thread after updating to GFX 2 and this bug is still here:( Noone else have this problem? Also the main problem of this threat UV reax will be handy also.
  3. On what email? It private project I cant put it directly here
  4. Try it. it will be really useful function I think. I'm using unwrap relax workaround right now and ist OK only problem is that u have to split the tree in two separate gfx objects, because working in unwrap with leaves slowing everithing a loooooooot. Thanks for help. And one more think try to look at the issue (bug) I described in previous post, its weird.
  5. It was just for testing yes. But anyway I can't use Build simple cylinder on my trunk and main branches because I'm using Displace surface and I have noticed a bug when I using displace witch build simple cylinder ON, the branches which should be as simple cylinder are not built.
  6. Already did. Tts even worse then And the mesh don't looks good too.
  7. Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)Does not work very well Eduard. I still have issues. On the image I sent is just a preview scene but on my actual tree I have Steps 10 and metamesh Size aslo 10. This problem cause Noise modifier ant the big thickness of the trunk (which I need unfortunately)
  8. i did some research and only think that helped is uv relax, so i suggest this as new feature in gfx mapping parameters
  9. Hello, how to avoid this issues with mapping? I dont find any solution.
  10. Ok then. Its a little bit pitty but I can live with that Thanks a lot for help.
  11. Hello, my goal i to grow ivy on some surface. The ivy is made of one main branch and then the secondary with leaves on it. And I want to drive the main branch with hand created spline via Spline direction modifier and then apply Object reaction modifier, but here I'm stuck. It doesnt work as I expect. The Object reaction has no effect (or bad) on spline with Spline direction. The main brach dont have to match the hand made splie exactly, but only drive the flow of the ivy. I have attached a sample scene to better understanding of my problem. Thanks for any help. Martin ivy.max
  12. thanks, but can unwrela handle milions of poly? i tried max17 unwrap but it freezes:) and of course it will be better do this withou plugins
  13. hello, it is possible to get udim mapping from gfx? or some workaroud? we need it because the pipeline cant handle tilable textures if not maybe its good to add it to wishlist thanks!
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