小饰X
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Plants Library
Everything posted by 小饰X
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Thank you for your review! Make progress together!
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The creation of the model is very important, but the material is still the most important performance component. Thank you all in advance here
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Request to add compatible support for 3D max 2024 version
小饰X replied to 小饰X's topic in For GrowFX 2.0 questions
okay, thank you -
Request to add compatible support for 3D max 2024 version
小饰X replied to 小饰X's topic in For GrowFX 2.0 questions
Ok, will it be released with the frost shader? -
Thank you for your efforts! I hope it can be released before May, as my maintenance will expire in May!
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Excellent! Is the frost shader still under development? Will it be released in the future?
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Excellent
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It seems that I asked too many questions. I just published my ideas, that's all
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What is the rendering effect of snow?
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Is there any curve node to adjust the density of snow? For example, the density of snow gradually decreases from top to bottom
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Can the distribution of snow be adjusted through curve nodes? For example, I want snow to appear only at the top of the tree, not at the bottom of the tree?
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In addition, the shape of snow on the branches seems to be very simple. In reality, the shape of snow is actually random
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If I only want snow to appear on the primary trunk, or just want snow to appear on the leaves, or just want snow to appear on the fruit, can I customize its position like this?
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It looks like a good new way to play! But I don't understand why it is adjusted on the right panel! It looks so rigid! Why not put it in the node editor?
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I hope that the results can be realized in the near future. I think that now GrowFX needs to add some new functions to achieve better results! However, I can't see any action. Many things have not been realized for many years! Just a simple idea!
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I hope to develop an independent node for material production! Although I know it is impossible
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When you want to achieve such trunk material, it will be much more difficult!
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However, You will find that speedtree is much better in material mapping, including color, normals, bumps, transparency, reflection, roughness, and displacement. If you want to use vray or SUBSTANCE 3D Painter, the same is true. But here is an important point. You need to spend more time learning a new software! Sometimes even the effect is not ideal!
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Now, you may want to use the substance 3D Designer or substance 3D painter!
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So you have to use the material editor provided by 3d max to make material maps, or use vray
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I don't know if anyone is like me! After you have created a GrowFX plant, when you want to add material texture, you must always carry out complicated material processing! GrowFX is only used as a 3d max plug-in to create plants from the beginning, but there is no independent material or map node!