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ajroane

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ajroane last won the day on March 20 2014

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    Salt Lake City
  • Interests
    Golf, photography, fishing, piano.

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  1. ajroane

    Fishy

    I started fly fishing last fall, and it's become a bit of an obsession. I was tying some flies and I realized it wouldn't be too hard to create an Adams dry fly with GrowFX. It was just a personal diversion, so I haven't refined the modeling and materials too much, but I like how it turned out. I attached a 3ds Max 2015 version of the model with all the bitmap textures removed, just in case anyone wanted to take a look. Like I said, it was just for fun, so the model is a little bit messy. Best, Andrew Dry Fly - GrowFX_no_textures.max
  2. All, I recently had the chance to partner with Vizpark.com to create a collection of GrowFX grass models. I didn't create the preview renderings, which look amazing, I was only responsible for creating the models and materials. Martin, the owner of Vizpark, also added 3 of his own models to the collection. The collaboration took about 12 months, working in my spare time of course. I would love to hear what you think about the models. Here's a link. Best, Andrew
  3. Looks great! How did you integrate the closed and open buds together? The result is beautiful.
  4. That would be great! I just sent an email to the Exlevel support address with the renderings, including a small logo. Thank you.
  5. @austingrd: Thanks. About the effects...I only used Photoshop for post-render work, combined with Vray's Multi-matte render elements to create masks for tweaking specific materials. So really, the effects are just simple combinations of Levels, Color Balance, Hue-Saturation, Soft Light blending mode layers, and Screen blending mode layers. @ptrain03: Thank you.
  6. Here's my latest rendering project. The small deciduous trees, sagebrush, ornamental grass, and the scattered twigs were all modeled with GrowFX. This is also my first large-scale rendering using Forest Pack Pro. Regards, Andrew
  7. Eduard, I bought Forest Pack Pro two days ago, and the 10% off coupon code, as shown in the GrowFX download area, was not accepted in the Itoo Software checkout area. I was in a hurry, so I didn't bother with contacting them. I know it's likely not your problem, but I just wanted to mention it in case others wanted to use the coupon code. Thanks for everything, Andrew
  8. The image has a great feel to it, nice work. -Andrew
  9. In school I used to make trees by twisting wire together; so I thought I would try and replicate a simple wire tree for this massing study at work. Of course, the trees were made with GrowFX. It was a very quick and simple setup. I had to make the wires really thick, but I like how it turned out.
  10. That looks great, thanks for the updated version! I should have been more careful in my math, I derived my angle as 360/1.61=223.60. I needed to use a more accurate number for phi. Thanks again, Andrew
  11. So I did a quick test with my Fibonacci Spiral, and it failed. The spiral count in one direction is 8, which is good, because that is a Fibonacci number. But, in the other direction the count is 29, which is not a correct number...I'll keep testing.
  12. All, So, I've had this 'Spiral Generator' concept stewing in the back of my head for quite a while now. I was never really happy with my previous attempt to create the shape I was looking for; I wanted something that was more closely aligned to the Fibonacci patterns seen in nature. I watched this video on Khan Academy yesterday, http://www.khanacademy.org/video/doodling-in-math--spirals--fibonacci--and-being-a-plant--1-of-3, and an idea came to me about how to create the spiral in growFX. (I'd recommend watching all three videos, they are really interesting.) The link below is a Max2010 file I created tonight, which shows my new Fibonacci Spiral setup. I thought it was fun, and I hope someone else may find a good use for it. https://dl.dropboxusercontent.com/u/56333797/Fibonacci_Spiral_Test_02.max A few notes: 1) The 'Flat Spiral' has an animated Density Parameter on the 'Radial Node' path. Move the time slider between 0 and 100 frames to see the result. 2) The main parameters which affect the spirals are: Radial Node>Path Position Affects, Radial Node>Turn Axis, and Radial Node>Density. 3) The flat spiral uses hidden geometry to control the Vertical Node height. It can be turned on in the Max Layer Manager. 4) Most of you know this...but, I'd recommend turning off the meshes for the Radial and Vertical Nodes. I left them on for clarity. Let me know what you think. Is there a better way to make these same kinds of patterns? Best, Andrew
  13. This is cool, thanks for the update!
  14. Jason, Thanks! Most of what you see is just displacement on top of a plane, which has a noise modifier applied. Exactly like @ptrain03 mentioned. Then, to break that up a bit further, I manually scattered some small stone proxies using the default 'Object Paint' in 3dsMax 2014. I've been asking for Forest Pack Pro for years, literally, but I'm the only rendering guy in my firm, so my requests don't carry much weight. I had to buy GrowFX with my own money, and maybe I'll get FFP for Christmas this year. -Andrew
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