wallworm last won the day on September 11 2019
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3d, game development
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I started doing 3D as a hobby in the late 1990s using Worldcraft. In 2009 I started building MAXScripts that eventually became Wall Worm. In 2015 I started working on the game Black Mesa and turned into the team Tech Artist. I now work on the Product Management team for 3ds Max @ Autodesk.