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Mario

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Mario last won the day on February 2 2014

Mario had the most liked content!

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About Mario

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    Member

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  • Website URL
    http://gamma22.com/
  • Skype
    mario-rawski

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Architectural Visualization

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  1. Mario

    Hedge Clematis

    Works quite well I think, but has a bit CGI look to it.
  2. Mario

    Lavandula

    Good model, looks very belivable, I have just tweaked materials a bit.
  3. Mario

    Meta Mesh & Internal Profile

    Thanks, good to know zbrush can do this, but I would have to buy zbrush just for making foliage pretty much.
  4. Mario

    Pinus Pinea - Stone Pine

    and I didnt take it as offensive by any means, just asking because that was my main reference picture and Im not an expert in this in any way, plus I dont live in mediterranean area.
  5. Mario

    Pinus Pinea - Stone Pine

    I wanted to add some kind of displacement to the trunk and some broken branches but the metamesh doesnt like that and produces some errors/bugs so You think this is Pinus sylvestris... ?
  6. Mario

    Pinus Pinea - Stone Pine

    Well I have looked at the reference pictures on the net and there are also more sphere shaped examples, maybe it depends on the age of the tree ? when its not fully grown its more like a sphere ? I'm not sure about it but thats the type I was going for from a reference. Thanks for the comment I have adjusted a little bit the tree but have some problems with adding details to the trunk.
  7. Mario

    Amazon river

    Wow, pretty good stuff. Congrats !
  8. Mario

    Metamesh errors/bugs

    I am sad now
  9. Hi, I'm wondering, is there any way to improve metamesh precision to avoid certain errors/bugs like in the image below...
  10. Mario

    Pinus Pinea - Stone Pine

    What do You think ? I'm looking for some suggestions on how it can be improved.
  11. Mario

    Tree created using level option

    The split of the main Trunk is done by levels ?
  12. Its built on 4 paths plus fifth are berries (std leaves mesh) starting path - path A, is a path distributor the others are path pos distributor on the previous path at 100% position and every path has a Vector direction downwards (gravity like)
  13. soorrrrrry i had Turn axis on 180 forgot to turn it off i think its finished now....
  14. Hi again, now it works perfectly Affect is needed , every little detail makes a difference Thanks, i havent used the angular distributor before, so i wasnt aware it could be used here. I just noticed one thing though while im writing.... every second leaf is facing the oposite direction. i mean .... every 2 are facing upwards and then downwards ?
  15. Sorry, but the angle axis in 'distributor in point' is also afffected by the VecOrient so this value doesnt turn the leaf. I think the only solution would be to create another path ?? Im wondering why this vector orient has different effect on this leaf ? shouldnt it face the same direction as other leaves ? Im sending you an email so you can firther investigate if im not making any mistakes.... Thanks a lot for the help.
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