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Mario

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Mario last won the day on February 2 2014

Mario had the most liked content!

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About Mario

  • Rank
    Member

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  • Website URL
    http://gamma22.com/
  • Skype
    mario-rawski

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Architectural Visualization

Recent Profile Visitors

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  1. Yes, I'm selling those on gumroad. I hope You don't mind ?
  2. I have prepared my first 3D model for the arch-viz community. What do You think about it ? You can get it and read more about it on my blog page: http://gamma22.com/2019/02/01/feather-reed-grass/
  3. Mario

    Grapefruit

    Cool, but why is the guy in the background walking backwards ?
    Works quite well I think, but has a bit CGI look to it.
  4. Mario

    Lavandula

    Good model, looks very belivable, I have just tweaked materials a bit.
  5. Thanks, good to know zbrush can do this, but I would have to buy zbrush just for making foliage pretty much.
  6. and I didnt take it as offensive by any means, just asking because that was my main reference picture and Im not an expert in this in any way, plus I dont live in mediterranean area.
  7. I wanted to add some kind of displacement to the trunk and some broken branches but the metamesh doesnt like that and produces some errors/bugs so You think this is Pinus sylvestris... ?
  8. Well I have looked at the reference pictures on the net and there are also more sphere shaped examples, maybe it depends on the age of the tree ? when its not fully grown its more like a sphere ? I'm not sure about it but thats the type I was going for from a reference. Thanks for the comment I have adjusted a little bit the tree but have some problems with adding details to the trunk.
  9. Mario

    Amazon river

    Wow, pretty good stuff. Congrats !
  10. Hi, I'm wondering, is there any way to improve metamesh precision to avoid certain errors/bugs like in the image below...
  11. What do You think ? I'm looking for some suggestions on how it can be improved.
  12. The split of the main Trunk is done by levels ?
  13. Its built on 4 paths plus fifth are berries (std leaves mesh) starting path - path A, is a path distributor the others are path pos distributor on the previous path at 100% position and every path has a Vector direction downwards (gravity like)
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