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SlyNine

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  1. Thanks for the member ptrain03's answer, it's helpful and useful. I usually make the low/high poly version 3ds max, then a detail pass performed in zbrush., add surface details (using layers to keep it non-destructive), decimate the finished model, then export it for baking in substance painter. I use a mouse with 3ds max, and use a xp-pen deco pro drawing pad for things like Photoshop, substance painte and Zbrush. it's great for freehand drawing.
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