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Usman

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  1. So I updated the growfx version but seem to be running into the same issue. It keeps giving error on lines gfx.RecordCurrentFrame = on gfx.RecordAnimation = off gfx.RecordCache() Not sure why , but can you please test it. Also it adds the extra "_0000" at the end of each file name
  2. oh awesome, thank you so much for this. Can you please send the version for 2023 and 2025.
  3. sorry but yeah I tried that as well initially but didnt work, it doesnt record the cache file. Can you please test it ?
  4. hey @Eduard, I initially tried doing that and didnt work. I tried it again and it gives this error. I think some options have changed in 2.0 or have been removed and that is why this doesnt work even thought the path is in the script it does update the path in growfx but no file is created in that folder. Also the record doesnt switch to current frame after running it. Can you please give it a go and let me know what do I need to change as its not working. Thankyou !
  5. Please if you can update this to include growfx2.0 as well.
  6. Thankyou so much this Eduard !!!! This works perfectly, but its only working for growfx 1.9 and not for objects in growfx 2.0. Can you please do another one for growfx 2.0 ?
  7. Is this not possible ? Can someone plese help with this ?
  8. Can someone please help me write a script, if I select all the growfx objects in the scene and I run the script and it will save cache files for all those objects in one folder.
  9. Is it possible to get a script or a workaround to stop growfx from building when opening files ? I tried turning on manual update but I think when a growfx object is being used inside a forestpack it forcess it to build anyway. Ive also tried turning on manual update on forest pack as well but doesnt seem to work and still starts building as soon as I open up the file. Not sure whats causing it to build even though manual updates are on. Any ideas ?
  10. Is there a script to batch cache multiple growfx objects in scene rather than doing it one by one ? Any script ?
  11. Is it possible to get a script which will select all growfx in the scene and turn on manual update and then turn it off ?
  12. Hey, sorry I think I didnt word it properly. I basically want to make lets say 10 copies of growfx with different seeds and not convert to mesh.
  13. sorry my bad, I was doing something wrong. Can you please also do one where it just makes a number of copies of same growfx but keep them in growfx and convert them to mesh.
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