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About Pawel

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  1. Hi Eduard, I've had GrowFX since the version 1.8.6. I used it on Max 2014 version. I would like to use the plugin on Max 2017... I downloaded the demo version 1.9.9 SP3 and installed it, but it says Demo Version... What do I need to do the get the full version? Thanks, Pawel
  2. I know it is a stupid question -- how do I update the plugin? I have v.1.9 in Max 2014 and nothing in Max 2015 -- how do I keep current on both? Download and run the demo version? ... or is there a link for update?
  3. The animations are exported to game engines via FBX export. FBX format includes the animated bones, with all the skinning intact. In Max you can use splines as bones to drive animation of a mesh and it works great, but I am almost sure that the FBX format does not support it. (I tried and it did not work). Since FBX is for the purpose of data exchange between different 3d apps, the best way to test the setup it is to export your Max scene and import it back into a new Max file. You'll know right away if the animation survived. The fact that the animation of bones depends on an
  4. Hi Eduard, This is getting very interesting... I'd love to play with this spline conversion, especially if it retain the wind animation. (Are the exported spines animated?) By using a third party plugin in the Max it is may be possible to convert the spines to bones and to animate the trees for gaming engines like Unity 3d, Cry Engine or Unreal... (Here is the link of Spline2bone script http://www.scriptspot.com/3ds-max/scripts/z-spline2bone ) This would be awesome! How do I get my hands on this version?
  5. Hi Edward, Is this the same file as the demo? I am not sure what as a registered user I should download... Pawel
  6. Where can I download the beta? Is this the same version as the public demo version but fully functional when you have authorization?
  7. Thanks Edward for the offer regarding adjustments. At this point it is more important for me to learn to use it and the limits of the software then making this perfect... I will play more with it once I understand it more fully. I do have some questions or suggestions if the answer is "No" to those questions... Since 3Ds Max is an animation software it would make sense that the plants and trees interact with other elements in the scene, or at least make it easy to manipulate that it gives the illusion of interactions. 1) Is there a way to directly manipulate the splines that are th
  8. I've just got your software, and it looks amazing. I am very anxious to learn it. While evaluating it from your demo version, I've test-rendered wind animation of the freebie palm tree you provide for download. I've noticed that the trunks and leaf stems have very convincing movements, but the leaves are not bending and flopping in the wind as they would in reality. They do sway and twist, but are pretty stiff. In reality palm leaves are very flexible and they change their shape the most as they sway in the wind. (I know I live in Florida!) Is this just my ignorance of the software, o
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