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Posts posted by stevesideas

  1. I have 2 paths. 1 is the flower petals and the other is the flower center. How do I create scale variation for the entire flower? I only seem to be able to scale the petals and center individually. The scale for each flower and center needs to be uniform for each flower but varied for the collection.

  2. If I scrub the timeline or render the vertex limit is always reached no matter how much I increase the vertex limit to. If I click on the timeline to change it the limit doesn't max out. I cannot render this animation using meta mesh for the trunk and main branches only. Not sure why this problem has suddenly started.


    I'm using 3dsmax 2019.3. GrowFX: 1.9.9 SP9

  3. Hi there.


    I created a tree with multiple levels of branches, leaves and some flowers at the end. The problem is, as soon as I try to animate the tree growing the shape completely changes. Because you have to use a curve for the growth at each level the tip is always lacking growth on every level. I had a fully grown static tree previously but when animated it looks like a tree that has yet a lot of growth to come.


    I've tried adjusting the curves for the branches and leaves but that just makes the branch levels grow to quickly and pretty much just pop in instead of growing in.


    My last issue is the flowers at the end of each smaller branch. They are distributed pathpositiondistribution parameter. This does not allow for growing. The flowers just pop in. I'm using a leaf mesh. I tried using a Parameter:path position as I did on the other levels but obviously because the flower is at 100% of the path it will just pop in. How do I get round this and have the flowers grow ?


    Any help with this appreciated.

  4. So I have the branches, leaves and flowers all growing based on the main stem of the plant. The problem is that when the stem reaches it's full length the branches, flowers and leaves are all much smaller toward the end. How do I grow these items past the length of the stem so that they scale up to full size (if that makes sense) ?


  5. What I need is for all the flowers to animate normally (and randomly), facing different directions. I then need them to animate to face the same direction...I don't want them to all face the same direction from the start.


    Edit: So basically an animated transition from random direction (at the end of the growth animation) to a single direction  (as if all facing the sun for example).

  6. I have some plants animated growing where flowers appear at the end. I have 5 instances of the same growfx plant. They are using randmom direction modifier in direction window. At the end of the animation I need all flowers to orient to one and the same direction. How do I do this ? I've tried vector direction using a target point but this does not work. 


    Just to add that I need the change in direction to be animated.


    Any help appreciated.

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