Hi there.
I created a tree with multiple levels of branches, leaves and some flowers at the end. The problem is, as soon as I try to animate the tree growing the shape completely changes. Because you have to use a curve for the growth at each level the tip is always lacking growth on every level. I had a fully grown static tree previously but when animated it looks like a tree that has yet a lot of growth to come.
I've tried adjusting the curves for the branches and leaves but that just makes the branch levels grow to quickly and pretty much just pop in instead of growing in.
My last issue is the flowers at the end of each smaller branch. They are distributed pathpositiondistribution parameter. This does not allow for growing. The flowers just pop in. I'm using a leaf mesh. I tried using a Parameter:path position as I did on the other levels but obviously because the flower is at 100% of the path it will just pop in. How do I get round this and have the flowers grow ?
Any help with this appreciated.